Watch Dogs 2 impresses with open mission designs with multiple ways to reach your objective and some great toys to find them with by expanding on a lot of what the first game and its expansion got right and mixing action, stealth, and puzzle gameplay with handy remote-control drones. I'm torn about the tone of the story and the characters, but I had a great time exploring the Bay Area map. In nearly every way, this is a significant improvement over the original Watch Dogs.
One of the most common criticisms levelled at the original Watch Dogs was that its "fixer" hacker protagonist, Aiden Pearce, was uninteresting and unlikable. Ubisoft listened and left Pearce in Chicago, picking up in the Bay Area with the much more personable hacker vigilante Marcus Holloway, who is motivated by a philosophy rather than blind vengeance and doesn't always take himself seriously. Aside from a few cringe-inducing jokes, I prefer Marcus. Even if he and his vigilante hacker gang, Dedsec, are a little obnoxious and petty in their crusade against the Orwellian surveillance state that has become this version of America, they're generally relatable.
Watch Dogs 2 is as much a stealth game as it is an action game.
Marcus' personality is the only thing pushing us toward a non-lethal playstyle of stealth and silent takedowns because there is no morality system to punish (or reward) violent behaviour. While it isn't as detailed as, say, Hitman (you can't, for example, hide unconscious bodies to avoid detection), Watch Dogs 2 is as much a stealth game as it is an action game. Finding a silent path to an objective is a more interesting and challenging way to play because it requires you to use all of your tools, including drones that can drive through small spaces or fly to hack something you couldn't reach otherwise. They're great for scouting out a location before you charge in. It's a shame that efforts to reduce the body count aren't rewarded – even perfectly ghosting a mission earns you the same reward as turning everyone you meet into ghosts.
You have enough means of indirect attack to feel capable in a fight.
You usually have more than one option on every hackable item.
Bay to Breakers
This is a fantastic open world map, and I don't just say that because I was born in the Bay Area and have lived here for nearly my entire life. The version in Watch Dogs 2 is extremely condensed, with entire neighbourhoods left on the cutting room floor, but it includes all of the major landmarks. (Thankfully, the perpetually congested traffic was left out.) It's a fun and diverse place to explore and have fun, and it's surreal to be in a car chase and look up and see something like the Moscone Center, the Palace of Fine Arts, the Painted Ladies, Fisherman's Wharf, or Stanford University. I'd recommend it for virtual tourism, especially if you've been here before and want to brush up on your knowledge.
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